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ProgramsSolve Playbook

ProgramsMcKinsey SolvePlaybook

The Solve Playbook

Short lessons in the order you need them: read your invite, learn each game by hand, then rehearse your test day. Every lesson ends in one practice run. All 26 lessons are ready.

  1. S0off clockoffOrientation
  2. S135:0035′Redrock Study
  3. S230:0030′Sea Wolf
  4. S320:0020′Sustainable Futures Lab
  5. S4off clockoffMock test day

S1 to S3 are drawn as wide as each game’s reported clock in an 85-minute invitation. S0 and S4 are off the clock. Tutorials are untimed and sit outside every clock.

Clocks last verified Sources
  1. An 85-minute invitation reportedly means Redrock Study (35 min) + Sea Wolf (30 min) + Sustainable Futures Lab (20 min).

    Several independent reports agree; not confirmed by McKinsey · verified

    Caveat: Start date reported as March 2026 by some sources and “early 2026” by others.

  2. Redrock Study is reported to run 35 minutes.

    Several independent reports agree; not confirmed by McKinsey · verified

    Caveat: One MConsultingPrep page gives Redrock 30 minutes; most sources give 35.

  3. Sea Wolf asks you to pick microbes to clean up 3 contaminated sites in 30 minutes.

    Several independent reports agree; not confirmed by McKinsey · verified

    Caveat: Prepmatter says Sea Wolf ran 35 minutes before July 2025.

  4. The Sustainable Futures Lab most candidates report runs 20 minutes: one ranking task, then 12 multiple-choice situations.

    Reported: one source, or sources disagree · verified

    Caveat: Prepmatter says this version no longer exists; other sources say both versions run.

  5. McKinsey’s FAQ: “Each task within Solve will begin with an untimed tutorial.”

    Stated by McKinsey · verified

How Solve has changed, with dates

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Independent practice. Not affiliated with, endorsed or sponsored by McKinsey & Company.

The line

Ready (26)In writing (0)Done, on this device

  1. S0 Orientation

    3 lessons · 3 ready

    Before any practice: what your invite says, what the rules allow, how to work.

    1. S0.1Read your invite6 min
    2. S0.2The rules: your own pen and paper7 min
    3. S0.3Work steadily, click with a reason6 min
  2. S1 Redrock Study

    8 lessons · 35-minute game · 8 ready

    One study against one clock, ending in short cases: a by-hand way through it.

    1. S1.1How Redrock is built6 min
    2. S1.2Work back from the question6 min
    3. S1.3The logbook: label every number7 min
    4. S1.4The maths kit8 min
    5. S1.5Ready before you write it up7 min
    6. S1.6Short cases: a limit, then eliminate7 min
    7. S1.7Splitting your time7 min
    8. S1.8A full run, reviewed7 min
  3. S2 Sea Wolf

    8 lessons · 30-minute game · 8 ready

    Microbes for three contaminated sites, and a method that replaces guessing.

    1. S2.1How Sea Wolf works6 min
    2. S2.2How it is reportedly scored8 min
    3. S2.3Step 1: the hardest requirement first7 min
    4. S2.4Step 2: this site first, then the next8 min
    5. S2.5Check a selection in one line9 min
    6. S2.6Step 3: sort before you choose9 min
    7. S2.7No perfect set: know when to move on9 min
    8. S2.8A full run, reviewed10 min
  4. S3 Sustainable Futures Lab

    4 lessons · 20-minute game · 4 ready

    One ranking task, then multiple-choice situations, and how to judge them.

    1. S3.1The format: one ranking, then situations7 min
    2. S3.2The situations you meet7 min
    3. S3.3Weighing two options7 min
    4. S3.4Traps7 min
  5. S4 Mock test day

    3 lessons · 3 ready

    The whole sitting, the machine you will use, and the first mistake to fix.

    1. S4.1Full runs at your length8 min
    2. S4.2Your machine checklist10 min
    3. S4.3The error log: find your first mistake10 min